DIRE BAT
{{Monster Table
| creature=
| style=
| size=Large | type= Animal
| hd= 4d8+12 | hp=30
| init= +6
| speed= 20 ft. (4 squares), fly 40 ft. (good)
| ac= 20 (–1 size, +6 Dex, +5 natural) | touch= 15 | flat= 14
| bab= +3 | grapple=+10
| at= Bite +5 melee (1d8+4)
| full_at= Bite +5 melee (1d8+4)
| space= 10 ft. | reach=5 ft.
| sa= —
| sq= Blindsense 40 ft.
| fort= +7 | ref= +10 | will= +6
| str=17| dex=22| con=17| int=2| wis=14 | cha=6
| skills= Hide +4, Listen +12*, Move Silently +11, Spot +8*
| env= Temperate deserts
| org= Solitary or colony (5–8)
| cr= 2
| treas= None
| align= Always neutral
| adv= 5–12 HD (Large)
| la= —
}}
A dire bat has a wingspan of 15 feet and weighs about 200 pounds.
COMBAT
Dire bats swoop down upon unsuspecting prey from above.
Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them. Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated. See Wikipedia Entry: Bat- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:CR2 Category:Desert Terrain Category:Large Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Temperate Climate Category:Dire Animal Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}